Credits & thanks DAYZ Mod is Created by Dean Hall. Copyright © 2013 Bohemia Interactive a.s. All rights reserved. Part of the Origins mod content from Dayz Mod Community Edition 1.7.2.6 (2012 august) under DML-SA license: dayz.pbo, dayz_anim.pbo, dayz_code.pbo, dayz_equip.pbo, dayz_sfx.pbo, dayz_weapons.pbo Part of the custom Origins Mod content under APL license: ori_submarine.pbo, origins_dc3.pbo, origins_pack.pbo, rth_amphicar.pbo, rth_copter.pbo, rth_origins_intro.pbo, rth_raft.pbo, rth_raft_small.pbo, rth_scrapapc.pbo, rth_scrapbuggy.pbo, rth_scrapbus.pbo, rth_small_tent.pbo, tavi.pbo, taviana.pbo Created exclusively for ArmA2:OA - Origins Mod. Please request permission to alter/distribute from Origins Mod Team. Taviana Map until version 1.0 (release 2012.11.04): All credit for this map belongs to its original author (Martin Bauer) and those listed below: — Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation) — Bushlurker (Countless help and support =) ) — Richard (Help in modelling of various models) — Hevoc100 (Coming up with the name - Taviana) — Broseph (Various textures for models) — Zenger (Tavianas release screenarts, support and regular updating of arma.at.ua with Taviana news) — BIS (Creating the wonderful engine and amazing game) — Fargustino (Improving the satellite mask, ideas and race track model) — DKM MOD (Windmills) — Ensk Island team (Lenin Statue, wooden church and more...) — Electronic engineers (for making all this technology possible) — Pathetic_Berserker (Stadium) — USEC, Mattaust & Rocket (Offshore rigs) — Kamp (Config help, BETA testig) — Robster (Numerous support, terrain help, satelite and layer ask help, bug fixing, advice and guidance) — KamikadzeVM (Various building models) Taviana Map from version 1.0 to version 3.0 (Origins Mod 1.7.7 release 2013.09.25): All credit for this map belongs to its original author (Martin Bauer) and those listed below: — Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation) — Richard (Help in modelling of various models) — RonHillUltra (Bojan) - for awesome Sabina Ivan Lab v1.0 — Spageti (Sector B Walls and Towers version v1.0) — KinGHuNT (awesome ideas, suggestions and best head of the project, sector B research and ideas Ivan story) — AlexSpain (awesome ideas, suggestions, AI research, optimization, lead developer) — DayzLand community — Vilas (ideas, suggestions, awesome models) — Alexander (Origins GUI icons) Taviana Map version 3.5 (Origins Mod 1.7.8.5 release 2014.02.23) — Hitretz (rework height map, sattelite+layer mask fix, replacement and optimization of map buildings, objects, some map animations) — Apestle (replacements car wreks on the map, town buildings placement optimization) — AlexSpain (suggestions, AI research, optimization, lead developer) — Felix (UN military base, prepare towns for the missions, new towns) — f0rt (codestyle support, ideas and common bugfixes) — our vk.com and facebook.com community (support, ideas) Origins Mod 1.7.9 Designers team: - Wilwarin (3d art, image art, 3d/image optimization, also great person and creative girl) - Mike "FaustGT" Dronoff (3d models, optimization, serious man for serious job) - GeriX (3d models, ideas and german community manager) - ijartz (arts, loading screens, 3d art) Origins Mod community managers: - Joe - Waffeleisen - Lucas False SQF code contributions by: DAYZ Mod is Created by Dean Hall. Copyright © 2013 Bohemia Interactive a.s. All rights reserved. SQF code from Dayz Mod until version 1.7.2.6 (2012 august) DayZ Mod Community Developers: — Rocket (creator of Dayz Mod) — R4Z0R49 — fred41 — Tansien — Killzone_kid — Alex Grosse (Inch) — Des — ziellos2k — Sumrak — f0rt — Pwnoz0r — Alby — Ander — Ayan4m1 — Rajko — Stapo — Venthos — VRShiva — AlexAFlorov — Sharkiller (Spanish Tranlations) — Markolie (Dutch Translations) — LordGoF (French Translations) — Alexander (G17 incombat Icon) — Des (Gender images & Gui icon's revamp) SQF code from DayzTaviana EU version of DayzLand community (2012 september): — DayzLand community — AlexSpain — Lumiz SQF code from Dayz Origins 1.0 (2013 march) to OriginsMod 1.7.8.5 (2014 february): — DayzLand community — AlexSpain — f0rt — Apo — Baltagi — BlekStena — Fadi (Heavy) — Richard — Kwis — Lucas False — Paulos — Superchimp Origins Mod Developers Team and people who lent a hand: - Joe - Martin — AlexSpain — f0rt — Apo — Mike "FaustGT" Dronoff — Lucas False — AngryNiko - Wilwarin — GeriX — ijartz — kampfkeks (Dutch Translations) — Dennnnis — Apestle — Felix - Poncha — Wen - dr.Hause & team (testing, support, ideas) - dr_shurilllo (testing, support, ideas) - k1eyman (testing, support, ideas) - Hunter48RUS (testing, support, ideas) - Tohos — our vk.com and facebook.com community (support, ideas) — others fans and friends — anyone else that helped! Special thanks to: — David Foltyn — Matt Lightfoot — Martin Bauer — Bastian Suter from BattlEye for great support — USEC community — The ArmA II community — All ArmA II russian mod developers — Battleye — Bohemia Interactive Studios — Everyone who help and support us DAYZ is a registered trademark of Bohemia Interactive a.s. "Origins Mod" is an unofficial modification that is not affiliated or authorized by Bohemia Interactive a.s. DAYZ Mod is Created by Dean Hall. Copyright © 2013 Bohemia Interactive a.s. All rights reserved.