END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Fullerpj and Peral's prior permission and agreement. This add-on is released under Creative Commons License. This add-on is the property of Fullerpj, please respect that. The author takes no responsibility for any damages this program may cause, use at your own risk. Credits & Thanks: - ARMA 3 game engine: Bohemia Interactive - Project lead: SGT Fuller - Project 2IC: Peral - Models: SGT Fuller, Peral, Randomslap, Deltagamer, Mr.Ewok, John Spartan - Textures: Shockley, Mr.Ewok, EricJ - Configs: SGT Fuller, Peral, Kimi, RandomSlap, Deltagamer, John Spartan - Scripts: Kimi, Lala, John Spartan, Peral, SGT Fuller - Units: SP Craig and Shockley - Muckep - Apilion - Foot Munch - Frl Mike - RavenDK - Nes4day - AtinAkiri - Theebu - Aduke and Team - Dezkit - THEBUCKFASTWINE - SMOKEDOG3PARA - Meatball0311 - Ohally - Raid - Teeha - ACE Mod and team - IRIS Simulations - If i forgot you please PM me and you will be added to the credits Notes - This is Alpha version and many features are still not complete - We are very open for constructive criticism as we want to make this mod as perfect as possible. - Textures are not where we want them still looking for a texture artist - Notes or PDFs coming soon!! Changelog: v0.1 - Initial alpha Release V0.2 -KC-135's turn radius and take off speed have been fixed -KC-135's Gear issues have been fixed -The current AC-130 has been decommissioned and a newer version will be released with V 0.2 with the texture errors fixed -AC-130's weapon damage has been increased -AC-130's gear issues have been fixed. -B-1's Turning radius has been fixed -C-5 Galaxy turning radius has been fixed and markings on the Tail wing have been turned to proper direction -AC-130s Recoil not working for the L60 has been fixed. - USAF_SFS issues with pilots have been resolved. - Textures have been updated on AC-130 - B-1 Bombers speed has been increased to reflect real life. Afterburners are being fixed -KC-135 Aircraft upgrade and now equipped with hoses. Refueling Script upgraded by dezkit.. the aircraft now searches for the memory point and will connect at the exact spot. The aircraft will now deny you if you don't have the points needed. It will also only give you the appropriate refueling action Ex. Flying the F18 and you approach the KC135 and request refueling it will release a hose for you and will not lower the boom. If two F18's approach the KC135 it will release two hoses and not the boom. If the F16 approaches the KC135 it will lower the boom and will not release the hose. -B-1 Texturing almost complete(see picture Below) -KC-135 Boom Operator added(Its just a view more for ambience)(WIP) -AC-130 TV Operator Added -B-1 Bomb doors open as soon as you select bombs -C5 Textures upgraded -USAF mod pack reorginized by dezkit -User lisence and bikeys added -Classnames added -KC-130 redesignated as MC-130J Commando II -Textures totally redone -USAF Pilots authorized by Nato to carry Firearms and IR Grenades. -Security Forces Enlisted and Officers trained to use Nato Weapons. V0.2.1 Hotfix -Berets added back in for Security Forces members -Fixed B1 menu flickering -MC-130J Texture issue fixed -AC-130U Howtizer zeroing has been fixed -AC-130U TV moniter zeroing has been adjusted -AC-130U Weapons damage increased -AC-130U Vehicle_W_MG.paa and any RSC issue resolved -C130 Series White square issue resolved -AC-130U sounds lowered v0.2.2 Hotfix 2 -AC-130U RSC Issue Resolved -MC-130J Aerial refuel script fixed -C5 Galaxy Sound lowered -AC-130U Sound lowered again -AC-130U Howtizer damage upgraded again -C5 Galaxy far left engine issue fixed -C5 Galaxy Landing Gear issue fixed -AC-130U Orbit Script is now fully functional with zero errors -C130 series no longer fly like bricks instead has same manuverability as the AC-130 -Dedicated Server Key added -KC135 Flaps and landing gear upgraded -AC-130U Orbit Script Speed Increased v0.3 -CV-22 Osprey Added -RQ-4A Global Hawk Added -MQ-9 Reaper Added -HH-60G Pavehawk Added -USAF Special Operations added -AC-130U Gun animations added -USAF Weapons Pack Added -AC-130U Script warping fixed -KC135 Not rolling down runway due to BI update Fixed -MC-130 Refueling Script Camera Shacking fixed -Minor Adjustments made to previous aircraft -BI Key changed -Pilot Helmet and Vest UI pics updated -Credits Updated v0.4 - Entire Mod Overhaul - Removed Plans for F-15 - Removed Plans for B52 - Discarded Jones Orbit Script - Added LDL AC130 Orbit Script (Heavily modified by Lala) - Fixed AC-130 Turn Radius - Fixed AC-130 Damage Model - Fixed AC-130 Texture Errors - Balanced AC-130 Weapons Systems - Added Extra Zoom Layer to TV Operator - Added New Screens for Gunners - Two Versions of AC-130. Spooky and Legacy - Revised optics in all turrets. - Ground stabilized turrets. - Added SABOT and WP rounds for the M102. (100 HE, 45 SABOT, 15 WP) - 105mm magazines are only 1 round, so a reload is required for each Kaboom. - Added SABOT rounds for L/60 cannon. (200 HE, 200 SABOT) - Modified the magazines for the 40mm (200 rnds each). - A10C Cleared to Deploy to AOR - A10C GPS/INS Added - A10C Service Menu Added - A10C Service menu Skins, Menu, and Credits Disabled for now - B1B Service Menu uploaded - B1B Service Menu Skins, Credits, Menu Disabled for now - B1B Doors now open when bombs selected - B1B GPS/INS Added - B1B Laser Guided Bombs and JSOW Missile Added - B1B Speed Stabilized - B1B Turning Radius Tweaked - B2 Cleared to Deploy to AOR - B2 Turning Radius Adjusted - B2 Nuclear Bomb adjusted and balanced - B2 GPS/INS Added - B2 Service menu added - B2 Service menu Skins, Credits, Menu Disabled for now - C5 Damage Model Tweaked to avoid wheels not being able to go up when taking off - C5 Loading Script Discarded - C5 New loading script designed by Lala uploaded with 100% efficiency - C17 Cleared to depart to AOR - C17 Loading Script Discarded - C17 New loading Script designed by Lala uploaded with 100% efficiency - C130J New loading Script designed by Lala Uploaded with 100% efficency - CV-22 hover mode adjusted to move better - CV-22 Service menu added - Flir Screens added to CV-22 - FFV added to last two seats in CV-22 - AGM/ACE Ropes compatible with CV-22 - E3 AWACS Cleared to depart to AOR - F16C Fighting Falcon Cleared to Depart to AOR - F16C Service menu added - F16C GPS/INS added - F/A-22 Cleared to Depart to AOR - F/A-22 Service menu added - F/A-22 GPS/INS added - F35A JSF cleared to Depart to AOR - F35A Service menu added - F35A GPS/INS added - HH60G FFV added - HH60G AGM/ACE ropes added - HH60G BI sling load possible for light vehicles and crates - HH60G Medical Version added with Stretchers for medevac found under supports - MC-130J turning radius tweaked - MC-130J GPS/INS added for MOAB - KC-135 Boom Operator Position removed for now - Added Missilebox for different weapons, crates etc - MQ-9 Extra Zoom added - MQ-9 Can now control laser and rockets from Turret view - RQ-4A Extra zoom added - Security Forces now have default Arma 3 weapons. EricJ weapons (Optional) - Department of the Air Force units added - Security Forces Impala and Security Forces flight line trucks added (OK ITS NOT A IMPALA LOL) - New Vest and helmet added for pilots - Various tweaks - Stablization fixes - Texture fixes v0.5 - F22 Cockpit night lighting added - F35 Cockpit night lighting added - C130 Cockpit Night lighting added - Zeus Functionality Added thanks to VIPeR2511 - Security Forces Vehicles fixed and display correctly thank you Viper2511 - F35 MFD screens changed - F22 spawn error completely fixed - Can now walk around while in flight..C130, C17 and Osprey. Thank you Soul_assasian of RHS - F35 Ejector seat added - F16 Ejector seat added - F22 Ejector seat added - CV-22 can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted. - C130J can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted. - B1B can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted. - AC-130U can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted. - AC130U Fire corrected and now hits directly on the cross hair. - Osprey can now be landed with Autopilot without it jumping into the sky - F22 FOV updated now matches F16 - F16 Elevator bug fixed - A10 Shadow bug fixed - F16 AQAA28 shadow bug fixed - C17 Texture error Fixed - AQAA28 Texture error Fixed - Changed C17 Get in and out points so it wont look like your clipping through the aircraft anymore - Awacs Tracking Script added - Collision lights for various aircraft updated to reflect real life - CV22 MFD Screens can now be seen at night - C17 MFD Screens updated and can now be seen at night - F16 MFD Screens updated - B1B Afterburner re-added with visual effects - B2 MFD Screens updated and can now be seen at night - All vehicle MFDs will be off at start and will turn on when engine started - HH60G MFD screens can now be seen at night - A10 hearing Exterior sounds inside interior fixed - Various Tweaks and updates - Added Sniper Advanced Targeting Pod - A10C can now carry JDAMS and middle pylon under body can now be used - B1 can now carry the Sniper ATP - F16C can now carry the Sniper ATP - Updated Service menus on F16 to carry more weapons - Updated Service menus on A10C to carry more weapons - Updated Service Menus on F35A to carry more weapons - Added CBU-78B, CBU-87B, CBU-89B, CBU-100, and CBU 103 Cluster Bombs to A10 , B1, B2, F16, and F35A - Added Airburst Versions of MK-82 and GBU-31 - Added Texture edits for F16, and F35A - Added MK-77 Napalm Bomb to F16 and A10 - Added ECM ability to ECM POD (A10 and F16 ECM will not work without the pod) - Added SEAD SYSTEM to F16 and F35A - Added Anti-Ship Tracking to AGM-84 - Updated GAU8 Sounds - Updated A10 Sounds - Added Impact Sounds for AC-130 - Paradrop and Halo options removed from C-17 - Old Orbit script removed from Legacy AC-130 - Added Ability for CV-22 to carry two Items ONLY(Quadbikies and ammo crate, 2x Quadbike or 2 ammobox). Anymore will cause the CV-22 to tople - Added ability for cargo in c17 to run out instead of walk - Added new Pilot uniforms (2nd LT-Brigidar General) - Added UAV Officer - Fixed issue with Laser Guided Bombs in missilebox they now only go after laser and not line of sight - USAF MOD fixed after update - MQ-9 now fires off bore targets - Added DAS Abilities (Spherical Coverage, and AESA) - Fixesd issue where AIM-120 was able to fire at land vehicles and now only fires at Air. - Added ECM to F22, F35A, and B2. - Aerial Refueling script Updated you can now refuel more than one aircraft at one time. - F16 Zoom FOV updated to match A10. - Changed names of certain useractions - Test Version of CV-22 (IDWS) Added (CV-22 must be enabled in order to use this). - HH60 Cargo doors now open and close - Added Hydra to F-16 - Added AGM-86C to B2 - Added Pilot's Bag containing all 3 helmets - Alot more Fixes